Apple blocks Adobe Flash CS5 iPhone Exporter

No Flash for Apple iPhone Fresh off the heels of the release of Flash Builder 4, Apple has announced it will be blocking any attempts by Adobe to create iPhone applications via a Flash CS5 iPhone compiler. Apple made this change following its iPhone 4 preview media event.

The new language in the iPhone SDK:

Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited).

In other words, one the shiniest, most powerful, most interesting new features of Flash CS5, namely the Packager for iPhone is dead exactly 4 days before the release of Adobe CS5. Adobe has acknowledged the issue.

Despite my previous article critical of Flash Builder 4, I am quite disappointed by this news. Since Flash has been banned from Apple portable devices since their inception, this could have been an excellent way to bring tens of thousands of applications to these devices without any of the risks Steve Jobs (pictured here) has publically chastised Flash for. It seems a like win-win compromise for everyone; Adobe gets Flash applications on the iPhone, and iPhone keeps free of any Adobe-made plug-ins since technically Apple is providing the run-time environment.

I would like to say the two companies will work it out, but the timing of the SDK change seems pointedly directed at Adobe. I guess it is safe to say Apple still holds a grudge.

Update Over the last few days there’s been numerous public fighting between the two companies. Now, sources close to the issue claim Adobe will file a suit against Apple. While I disagree with what Apple is doing, I agree with their ability to block Flash from their devices.

What a lot of Adobe fanatics tend to forget is that Flash is a proprietary platform, not an open web standard. It would be like a developer creating a specialized web plug-in and then demanding it be supported on a cell phone without the ability to modify/change the plug-in. In short, I’d only be on Adobe’s side if they made Flash an open standard that anyone can develop on. It’s ironic that Adobe is claiming foul on Apple’s proprietary platform when they make the only Flash/Flex compilers in the world (the only one anyone uses, to be precise).